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Stalker shadow of chernobyl console commands weapons
Stalker shadow of chernobyl console commands weapons










Nvidia Geforce 6200 or higher / ATi Radeon X1300 or higher. This mod only runs on following videocards:

stalker shadow of chernobyl console commands weapons

This mod is incompatible with any other shader mods, but campatible with any non-shader mods ! Look into the folder of the mod package, find the ‘gamedata’ folder and copy it to your game installation folder, overwriting the original ‘gamedata’ folder. The mod won't work with DX8 and it incompatible with this DX8 (`static lightning`) You are running the game using the DX9 renderer (adjustable in the graphics options, also known as 'dynamic lightning'). DX8 cards are incompatible with this mod due to obvious technical reasons.Ģ.

stalker shadow of chernobyl console commands weapons

You've got a graphics card that supports DirectX 9.0c (Pixel/Vertex Shaders 3.0 or higher). To get this stuff working, make sure that:ġ. The file of options is in a folder ".gamedatashadersr2SkyGRAPHICS_options.cfg". If you want it is possible to switch off Depth Of Field or Motion Blur in a file of options SkyGRAPHICS_options.cfg, in the same place it is possible to change it parameters and also parameters of Parallax Occlusion Mapping. By default it is included Depth Of Field and Motion Blur, which not depend from console parameter r2_mblur, and also does not demand additions key -mblur in a label of start. A similar effect can be achieved via Bump Mapping or Parallax Mapping, but the difference between Parallax Occlusion Mapping and these two is utterly astonishing.Īlso Mod adds Motion Blur, which does not blur the weapon, and Depth Of Field. This technology creates a very close-to-life illusion of true relief, turning flat textures into something that looks much like an actual relief made of polygons. You might have heard of Parallax Occlusion Mapping being referred to as Steep Parallax Mapping, Per-Pixel Displacement Mapping With Distance Function, Relief Mapping, Interval Mapping - all of those are alternative names for Parallax Occlusion Mapping.

stalker shadow of chernobyl console commands weapons

Crysis, Unreal3 and others) The mod is based on the original Parallax Occlusion HLSL code (Policarpo2005, McGuire2005, Tatarchuk2006), heavily modified by Sky4CE to allow for a considerably higher performance and maximum optimization. This mod introduces advanced shader technology known as Parallax Occlusion Mapping in the game of S.T.A.L.K.E.R, never seen in any videogame before (except some next-gen games which are still in development, e.g. Requires graphics that support DirectX 9.0C and Pixel Shader 3.0. The second graphical upgrade is Motion Blur, as seen in games like Crysis and FEAR. The main graphical improvements is Parallax Occlusion Mapping and this improves the texture of 3D surface and bringing life like detail to surfaces. This mod introduces several graphical improvements to S.T.A.L.K.E.R. STALKER: Shadow of Chernobyl - SKy4CE SkyGraphics Mod v1.78












Stalker shadow of chernobyl console commands weapons